vsg 1.1.10
VulkanSceneGraph library
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vsg::material Struct Reference

simple material struct for passing material settings as uniform value to fragment shader More...

#include <material.h>

Collaboration diagram for vsg::material:

Public Member Functions

void read (vsg::Input &input)
void write (vsg::Output &output) const

Public Attributes

vec4 ambientColor
vec4 diffuseColor
vec4 specularColor
float shininess {100.0f}

Detailed Description

simple material struct for passing material settings as uniform value to fragment shader


The documentation for this struct was generated from the following file: