vsg 1.1.10
VulkanSceneGraph library
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VkPhysicalDeviceFloatControlsPropertiesKHR Struct Reference

Public Attributes

VkStructureType sType
void * pNext
VkBool32 separateDenormSettings
VkBool32 separateRoundingModeSettings
VkBool32 shaderSignedZeroInfNanPreserveFloat16
VkBool32 shaderSignedZeroInfNanPreserveFloat32
VkBool32 shaderSignedZeroInfNanPreserveFloat64
VkBool32 shaderDenormPreserveFloat16
VkBool32 shaderDenormPreserveFloat32
VkBool32 shaderDenormPreserveFloat64
VkBool32 shaderDenormFlushToZeroFloat16
VkBool32 shaderDenormFlushToZeroFloat32
VkBool32 shaderDenormFlushToZeroFloat64
VkBool32 shaderRoundingModeRTEFloat16
VkBool32 shaderRoundingModeRTEFloat32
VkBool32 shaderRoundingModeRTEFloat64
VkBool32 shaderRoundingModeRTZFloat16
VkBool32 shaderRoundingModeRTZFloat32
VkBool32 shaderRoundingModeRTZFloat64

The documentation for this struct was generated from the following file: