vsg 1.1.10
VulkanSceneGraph library
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VkPhysicalDeviceMeshShaderPropertiesEXT Struct Reference

Public Attributes

VkStructureType sType
void * pNext
uint32_t maxTaskWorkGroupTotalCount
uint32_t maxTaskWorkGroupCount [3]
uint32_t maxTaskWorkGroupInvocations
uint32_t maxTaskWorkGroupSize [3]
uint32_t maxTaskPayloadSize
uint32_t maxTaskSharedMemorySize
uint32_t maxTaskPayloadAndSharedMemorySize
uint32_t maxMeshWorkGroupTotalCount
uint32_t maxMeshWorkGroupCount [3]
uint32_t maxMeshWorkGroupInvocations
uint32_t maxMeshWorkGroupSize [3]
uint32_t maxMeshSharedMemorySize
uint32_t maxMeshPayloadAndSharedMemorySize
uint32_t maxMeshOutputMemorySize
uint32_t maxMeshPayloadAndOutputMemorySize
uint32_t maxMeshOutputComponents
uint32_t maxMeshOutputVertices
uint32_t maxMeshOutputPrimitives
uint32_t maxMeshOutputLayers
uint32_t maxMeshMultiviewViewCount
uint32_t meshOutputPerVertexGranularity
uint32_t meshOutputPerPrimitiveGranularity
uint32_t maxPreferredTaskWorkGroupInvocations
uint32_t maxPreferredMeshWorkGroupInvocations
VkBool32 prefersLocalInvocationVertexOutput
VkBool32 prefersLocalInvocationPrimitiveOutput
VkBool32 prefersCompactVertexOutput
VkBool32 prefersCompactPrimitiveOutput

The documentation for this struct was generated from the following file: